Is linear always best?

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CommercialAugust 2, 2018

Is linear always best?

What makes your Escape Room different?

Asking yourself this question can be the simplest key to creating something really unique.

Whether your exit game features several rooms with different themes or focuses on one specialist area, creating an unusual, immersive experience with plenty of memorable moments guarantees to get tongues wagging – and spreading the word.

With game planning in mind, we ask how a few small changes to narrative structure can dramatically enhance the playing experience:

  • Linear

The simplest of storytelling structures, this timeline has a beginning, middle and end – and they all happen in order. The easiest Escape Room to plan, your story starts with a challenge to overcome or threat to escape, before presenting a series of tasks for players to achieve the desired ending.

  • Non-linear

This structure sees events happen out of chronological order. Perhaps you start by showing the end of the world, which players must prevent, or maybe halfway through the story players travel backwards or forwards in time? You could also include dream sequences or parallel plot lines.

  • Circular

It may sound a little like Groundhog Day, but returning players back to the beginning when they think they’ve finished can provide humour or frustration, and often makes for an interesting storyline. Consider that you could also provide more than one possible route to the finish line, or even multiple story endings depending on the players’ actions.

However your structure your story, ensure a great experience for every player with the reassurance of dedicated Escape Room Insurance, organised by the experts at The Insurance Centre.